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Code Snippet - Multimedia Timers
Author:Arkon
Category:Win32API
File Size:967 Bytes
Uploaded at:27-Nov-02 08:10:46 pm
Description:
  Forget about the crappy SetTimer/KillTimer functions, here are more accurate timers routines.
  
// Don't forget to import winmm.lib!

#include <mmsystem.h>

void FAR PASCAL OnTimerShot(UINT wTimerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
 MessageBox(NULL, (LPSTR)dwUser, "timerproc", MB_OK);
}

UINT KillTimerCallback(UINT timerID)
{
 return(timeKillEvent(timerID) == TIMERR_NOERROR);
}

UINT SetTimerCallback(DWORD npSeq, UINT msInterval, UINT tEvent)

 UINT wTimerID = timeSetEvent(msInterval, msInterval, OnTimerShot, (DWORD)npSeq, tEvent);
 return(wTimerID);
}

//Easy to use, more accurate!

 char buffer[26] = "Testing user defined data";
 //TIME_ONESHOT - the callback function will be called ONCE after msInterval passed.
 //TIME_PERIODIC - the callback function will be called every msInterval.
 UINT timerID = SetTimerCallback((DWORD)(char [26])buffer, 1000/*mili seconds*/, TIME_ONESHOT);
 MessageBox(NULL, "On Start", "No Timer", 0);
 //If you want to stop a TIME_PRIODIC event call KillTimerCallback(timerID);
User Contributed Comments(2)
 [1] wang | 2007-12-13 03:46:20

Thank you
very usfull
Do you know what the "NPSEQ" struct is
and where is it defined?
 [2] arkon | 2007-12-14 07:42:06

here it's the user defined pointer, it's not a structure in any way. although it seems the msdn uses the npseq structure and i can't find it in the headers, maybe it's some remnants from the code they ripped the samples from...
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